Add project files.
This commit is contained in:
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commit
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.10.35027.167
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "orchestrator-ui", "orchestrator-ui\orchestrator-ui.csproj", "{FD7C4C9C-B075-43CE-8146-D030633F649F}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{FD7C4C9C-B075-43CE-8146-D030633F649F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{FD7C4C9C-B075-43CE-8146-D030633F649F}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{FD7C4C9C-B075-43CE-8146-D030633F649F}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{FD7C4C9C-B075-43CE-8146-D030633F649F}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {2C99DD72-6D41-462B-A0B7-A6F7AFCDF3CE}
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EndGlobalSection
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EndGlobal
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namespace orchestrator_ui
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{
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partial class MainUI
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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sourceBox = new ComboBox();
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modeBox = new ComboBox();
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destinationBox = new ComboBox();
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extraBox = new TextBox();
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entryName = new TextBox();
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button1 = new Button();
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literalBox = new CheckBox();
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saveButton = new Button();
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listView1 = new ListView();
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SuspendLayout();
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//
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// sourceBox
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//
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sourceBox.FormattingEnabled = true;
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sourceBox.Items.AddRange(new object[] { "BASE_DIR" });
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sourceBox.Location = new Point(354, 12);
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sourceBox.Name = "sourceBox";
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sourceBox.Size = new Size(119, 28);
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sourceBox.TabIndex = 1;
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sourceBox.Text = "BASE_DIR";
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//
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// modeBox
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//
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modeBox.FormattingEnabled = true;
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modeBox.Items.AddRange(new object[] { "COPY", "COPY_DIR" });
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modeBox.Location = new Point(476, 12);
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modeBox.Name = "modeBox";
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modeBox.Size = new Size(119, 28);
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modeBox.TabIndex = 2;
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modeBox.Text = "COPY";
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//
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// destinationBox
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//
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destinationBox.FormattingEnabled = true;
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destinationBox.Items.AddRange(new object[] { "PLUGINS" });
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destinationBox.Location = new Point(232, 12);
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destinationBox.Name = "destinationBox";
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destinationBox.Size = new Size(119, 28);
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destinationBox.TabIndex = 3;
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destinationBox.Text = "PLUGINS";
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//
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// extraBox
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//
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extraBox.Location = new Point(599, 13);
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extraBox.Name = "extraBox";
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extraBox.PlaceholderText = "Extra";
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extraBox.Size = new Size(125, 27);
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extraBox.TabIndex = 4;
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//
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// entryName
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//
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entryName.Location = new Point(104, 13);
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entryName.Name = "entryName";
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entryName.PlaceholderText = "Entry Name";
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entryName.Size = new Size(125, 27);
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entryName.TabIndex = 5;
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//
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// button1
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//
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button1.Location = new Point(731, 13);
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button1.Name = "button1";
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button1.Size = new Size(26, 29);
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button1.TabIndex = 6;
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button1.Text = "+";
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button1.UseVisualStyleBackColor = true;
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button1.Click += button1_Click;
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//
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// literalBox
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//
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literalBox.AutoSize = true;
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literalBox.Location = new Point(12, 15);
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literalBox.Name = "literalBox";
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literalBox.Size = new Size(72, 24);
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literalBox.TabIndex = 7;
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literalBox.Text = "Literal";
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literalBox.UseVisualStyleBackColor = true;
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//
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// saveButton
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//
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saveButton.Location = new Point(762, 13);
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saveButton.Name = "saveButton";
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saveButton.Size = new Size(26, 29);
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saveButton.TabIndex = 8;
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saveButton.Text = "S";
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saveButton.UseVisualStyleBackColor = true;
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saveButton.Click += saveButton_Click;
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//
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// listView1
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//
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listView1.AutoArrange = false;
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listView1.GridLines = true;
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listView1.LabelEdit = true;
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listView1.LabelWrap = false;
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listView1.Location = new Point(12, 45);
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listView1.Name = "listView1";
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listView1.Size = new Size(776, 393);
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listView1.TabIndex = 9;
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listView1.UseCompatibleStateImageBehavior = false;
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listView1.View = View.List;
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//
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// MainUI
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//
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AutoScaleDimensions = new SizeF(8F, 20F);
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AutoScaleMode = AutoScaleMode.Font;
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ClientSize = new Size(800, 450);
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Controls.Add(listView1);
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Controls.Add(saveButton);
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Controls.Add(literalBox);
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Controls.Add(button1);
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Controls.Add(entryName);
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Controls.Add(extraBox);
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Controls.Add(destinationBox);
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Controls.Add(modeBox);
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Controls.Add(sourceBox);
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Name = "MainUI";
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Text = "Orchestrator UI";
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ResumeLayout(false);
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PerformLayout();
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}
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#endregion
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private ComboBox sourceBox;
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private ComboBox modeBox;
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private ComboBox destinationBox;
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private TextBox extraBox;
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private TextBox entryName;
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private Button button1;
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private CheckBox literalBox;
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private Button saveButton;
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private ListView listView1;
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}
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}
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using System.Text;
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namespace orchestrator_ui
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{
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public partial class MainUI : Form
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{
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private string FileName;
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public MainUI()
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{
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OpenFileDialog openFileDialog = new OpenFileDialog();
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openFileDialog.ShowDialog();
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FileName = openFileDialog.FileName;
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if (!FileName.EndsWith(".settings"))
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{
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MessageBox.Show("Error! Only .settings file can be loaded");
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Application.Exit();
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return;
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}
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string[] lines = File.ReadAllLines(FileName);
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InitializeComponent();
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foreach (string line in lines)
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{
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listView1.Items.Add(line);
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}
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}
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private void button1_Click(object sender, EventArgs e)
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{
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bool isLiteral = literalBox.Checked;
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String entry = entryName.Text;
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String destination = destinationBox.Text;
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String source = sourceBox.Text;
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String mode = modeBox.Text;
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String extra = extraBox.Text;
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StringBuilder stringBuilder = new StringBuilder();
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if (isLiteral)
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{
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stringBuilder.Append("LITERAL ");
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}
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stringBuilder.Append(entry).Append(",").Append(destination).Append(",").Append(source).Append(",").Append(mode);
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if (extra.Trim().Length > 0)
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{
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stringBuilder.Append(" ").Append(extra);
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}
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listView1.Items.Add(stringBuilder.ToString());
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}
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private void saveButton_Click(object sender, EventArgs e)
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{
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List<String> list = new List<String>();
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foreach (ListViewItem item in listView1.Items) {
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list.Add(item.Text);
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}
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File.WriteAllLines(FileName, list.ToArray());
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}
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}
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}
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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</root>
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@ -0,0 +1,17 @@
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namespace orchestrator_ui
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{
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internal static class Program
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{
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/// <summary>
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/// The main entry point for the application.
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/// </summary>
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[STAThread]
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static void Main()
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{
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// To customize application configuration such as set high DPI settings or default font,
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// see https://aka.ms/applicationconfiguration.
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ApplicationConfiguration.Initialize();
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Application.Run(new MainUI());
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}
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}
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}
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@ -0,0 +1,12 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>WinExe</OutputType>
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<TargetFramework>net8.0-windows</TargetFramework>
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<RootNamespace>orchestrator_ui</RootNamespace>
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<Nullable>enable</Nullable>
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<UseWindowsForms>true</UseWindowsForms>
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<ImplicitUsings>enable</ImplicitUsings>
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</PropertyGroup>
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</Project>
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