Add project files.

This commit is contained in:
WilloPortable 2024-12-12 17:42:53 +01:00
parent 766866c691
commit ab13655f7a
6 changed files with 402 additions and 0 deletions

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orchestrator-ui.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.10.35027.167
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "orchestrator-ui", "orchestrator-ui\orchestrator-ui.csproj", "{FD7C4C9C-B075-43CE-8146-D030633F649F}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{FD7C4C9C-B075-43CE-8146-D030633F649F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{FD7C4C9C-B075-43CE-8146-D030633F649F}.Debug|Any CPU.Build.0 = Debug|Any CPU
{FD7C4C9C-B075-43CE-8146-D030633F649F}.Release|Any CPU.ActiveCfg = Release|Any CPU
{FD7C4C9C-B075-43CE-8146-D030633F649F}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {2C99DD72-6D41-462B-A0B7-A6F7AFCDF3CE}
EndGlobalSection
EndGlobal

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orchestrator-ui/MainUI.Designer.cs generated Normal file
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namespace orchestrator_ui
{
partial class MainUI
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
sourceBox = new ComboBox();
modeBox = new ComboBox();
destinationBox = new ComboBox();
extraBox = new TextBox();
entryName = new TextBox();
button1 = new Button();
literalBox = new CheckBox();
saveButton = new Button();
listView1 = new ListView();
SuspendLayout();
//
// sourceBox
//
sourceBox.FormattingEnabled = true;
sourceBox.Items.AddRange(new object[] { "BASE_DIR" });
sourceBox.Location = new Point(354, 12);
sourceBox.Name = "sourceBox";
sourceBox.Size = new Size(119, 28);
sourceBox.TabIndex = 1;
sourceBox.Text = "BASE_DIR";
//
// modeBox
//
modeBox.FormattingEnabled = true;
modeBox.Items.AddRange(new object[] { "COPY", "COPY_DIR" });
modeBox.Location = new Point(476, 12);
modeBox.Name = "modeBox";
modeBox.Size = new Size(119, 28);
modeBox.TabIndex = 2;
modeBox.Text = "COPY";
//
// destinationBox
//
destinationBox.FormattingEnabled = true;
destinationBox.Items.AddRange(new object[] { "PLUGINS" });
destinationBox.Location = new Point(232, 12);
destinationBox.Name = "destinationBox";
destinationBox.Size = new Size(119, 28);
destinationBox.TabIndex = 3;
destinationBox.Text = "PLUGINS";
//
// extraBox
//
extraBox.Location = new Point(599, 13);
extraBox.Name = "extraBox";
extraBox.PlaceholderText = "Extra";
extraBox.Size = new Size(125, 27);
extraBox.TabIndex = 4;
//
// entryName
//
entryName.Location = new Point(104, 13);
entryName.Name = "entryName";
entryName.PlaceholderText = "Entry Name";
entryName.Size = new Size(125, 27);
entryName.TabIndex = 5;
//
// button1
//
button1.Location = new Point(731, 13);
button1.Name = "button1";
button1.Size = new Size(26, 29);
button1.TabIndex = 6;
button1.Text = "+";
button1.UseVisualStyleBackColor = true;
button1.Click += button1_Click;
//
// literalBox
//
literalBox.AutoSize = true;
literalBox.Location = new Point(12, 15);
literalBox.Name = "literalBox";
literalBox.Size = new Size(72, 24);
literalBox.TabIndex = 7;
literalBox.Text = "Literal";
literalBox.UseVisualStyleBackColor = true;
//
// saveButton
//
saveButton.Location = new Point(762, 13);
saveButton.Name = "saveButton";
saveButton.Size = new Size(26, 29);
saveButton.TabIndex = 8;
saveButton.Text = "S";
saveButton.UseVisualStyleBackColor = true;
saveButton.Click += saveButton_Click;
//
// listView1
//
listView1.AutoArrange = false;
listView1.GridLines = true;
listView1.LabelEdit = true;
listView1.LabelWrap = false;
listView1.Location = new Point(12, 45);
listView1.Name = "listView1";
listView1.Size = new Size(776, 393);
listView1.TabIndex = 9;
listView1.UseCompatibleStateImageBehavior = false;
listView1.View = View.List;
//
// MainUI
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(800, 450);
Controls.Add(listView1);
Controls.Add(saveButton);
Controls.Add(literalBox);
Controls.Add(button1);
Controls.Add(entryName);
Controls.Add(extraBox);
Controls.Add(destinationBox);
Controls.Add(modeBox);
Controls.Add(sourceBox);
Name = "MainUI";
Text = "Orchestrator UI";
ResumeLayout(false);
PerformLayout();
}
#endregion
private ComboBox sourceBox;
private ComboBox modeBox;
private ComboBox destinationBox;
private TextBox extraBox;
private TextBox entryName;
private Button button1;
private CheckBox literalBox;
private Button saveButton;
private ListView listView1;
}
}

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orchestrator-ui/MainUI.cs Normal file
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using System.Text;
namespace orchestrator_ui
{
public partial class MainUI : Form
{
private string FileName;
public MainUI()
{
OpenFileDialog openFileDialog = new OpenFileDialog();
openFileDialog.ShowDialog();
FileName = openFileDialog.FileName;
if (!FileName.EndsWith(".settings"))
{
MessageBox.Show("Error! Only .settings file can be loaded");
Application.Exit();
return;
}
string[] lines = File.ReadAllLines(FileName);
InitializeComponent();
foreach (string line in lines)
{
listView1.Items.Add(line);
}
}
private void button1_Click(object sender, EventArgs e)
{
bool isLiteral = literalBox.Checked;
String entry = entryName.Text;
String destination = destinationBox.Text;
String source = sourceBox.Text;
String mode = modeBox.Text;
String extra = extraBox.Text;
StringBuilder stringBuilder = new StringBuilder();
if (isLiteral)
{
stringBuilder.Append("LITERAL ");
}
stringBuilder.Append(entry).Append(",").Append(destination).Append(",").Append(source).Append(",").Append(mode);
if (extra.Trim().Length > 0)
{
stringBuilder.Append(" ").Append(extra);
}
listView1.Items.Add(stringBuilder.ToString());
}
private void saveButton_Click(object sender, EventArgs e)
{
List<String> list = new List<String>();
foreach (ListViewItem item in listView1.Items) {
list.Add(item.Text);
}
File.WriteAllLines(FileName, list.ToArray());
}
}
}

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orchestrator-ui/MainUI.resx Normal file
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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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namespace orchestrator_ui
{
internal static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new MainUI());
}
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net8.0-windows</TargetFramework>
<RootNamespace>orchestrator_ui</RootNamespace>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
</Project>